Difference between revisions of "Arrow/zh-CN"

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m (同步英文条目更新)
 
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== 生成 ==
 
== 生成 ==
[[人类(起始种族)|人类]][[游侠]]在游戏开始时会获得一堆+0箭和一堆+2箭{{refsrc|src/u_init.c|115|version=NetHack 3.6.6}}。
+
[[人类(起始种族)|人类]][[游侠]]在游戏开始时会获得一堆+0箭和一堆+2箭{{refsrc|src/u_init.c|115|version=NetHack 3.6.7}}。
  
[[森林半人马]]生成时有{{frac|2}}的概率[[怪物起始物品|携带]]箭{{refsrc|src/makemon.c|464|version=NetHack 3.6.6}}。[[猎人]]生成时总是会携带箭,[[战士]]生成时有{{frac|3}}的概率携带箭{{refsrc|src/makemon.c|298|version=NetHack 3.6.7}}{{refsrc|src/makemon.c|308|version=NetHack 3.6.7}}。此外,拥有武器攻击能力的怪物若生成时没有默认起始武器,则有可能获得箭{{refsrc|src/makemon.c|535|version=NetHack 3.6.7}}。
+
[[森林半人马]]生成时有{{frac|2}}的概率[[怪物起始物品|携带]]箭{{refsrc|src/makemon.c|464|version=NetHack 3.6.7}}。[[猎人]]生成时总是会携带箭,[[战士]]、[[酋长]]、[[实习骑士]]和[[禅师]]生成时有{{frac|3}}的概率携带箭{{refsrc|src/makemon.c|298|version=NetHack 3.6.7}}{{refsrc|src/makemon.c|308|version=NetHack 3.6.7}}。
  
[[Rogue关卡]]里生成的假[[骨档]]中有概率出现一堆箭。
+
拥有武器攻击能力,能够持握武器,且没有特殊起始物品生成规则的怪物在生成时有概率获得一把弓和3{{波浪线}}14支箭(在[[Rogue关卡]]中除外):该概率对于普通怪物是{{frac|14}},对于[[M2_LORD/zh-CN|领主]]或[[恶物]]类怪物是{{frac|12}},对于[[M2_PRINCE/zh-CN|王族]]类怪物,或者同时为领主和恶物的怪物是{{frac|10}},对于同时为王族和恶物的怪物是{{frac|8}}{{refsrc|src/makemon.c|534|version=NetHack 3.6.7}}。
  
[[解除陷阱|解除]][[箭陷阱]]会生成一堆箭。
+
[[Rogue关卡]]里生成的假[[骨档]]中有概率出现一堆+0箭,该堆箭有{{frac|3|4}}的概率是被[[诅咒]]的{{refsrc|src/extralev.c|339|version=NetHack 3.6.7}}。
  
{{upcoming/zh-CN|3.7.0|包含冒险者[[鬼魂]]和假骨档的[[主题房间]]中,每个假骨档有{{frac|9|20}}的概率出现箭。}}
+
[[箭陷阱]]被触发时会发射一支箭,直到其内部的箭耗尽为止。[[解除陷阱|解除]]箭陷阱会生成50-[[rnl]](50)支箭{{refsrc|src/trap.c|4252|nethack=3.6.7}}
  
== 使用箭 ==
+
[[激活]]神器[[戴安娜的长弓]]会[[制造弹药|生成一堆箭]]。
箭的最佳使用方式是运用对应的[[发射器]]来发射。
 
  
角色需要[[持握]]一把弓,并用[[投掷]]({{kbd/zh-CN|t}})命令来射箭。你也可以先[[准备]]({{kbd/zh-CN|shift|q}})好一堆箭,然后用[[发射]]{{kbd/zh-CN|f}})命令直接射出准备好的箭,这样操作更方便。要注意的是,[[弩箭]]只适合用[[十字弓]]来发射,不能用弓发射。
+
{{upcoming/zh-CN|3.7.0|包含冒险者[[鬼魂]]和假骨档的[[主题房间]]中,每个假骨档有{{frac|9|20}}的概率出现箭。
  
玩家用弓发射箭时,射程为<math>\lfloor \frac{Strength}{2} \rfloor +1</math>(<var>Strength</var>为玩家的力量){{refsrc|src/dothrow.c|1177|nethack=3.6.1}}{{refsrc|src/dothrow.c|1197|nethack=3.6.1}}。未持握弓而直接投掷箭时,射程为<math>\lfloor \frac{Strength}{4} \rfloor</math>{{refsrc|src/dothrow.c|1202|nethack=3.6.1}}。下表展示玩家力量和箭射程的关系:
+
根据{{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}},现在[[游侠任务]]的领袖[[俄里翁]]在生成时会获得50支+4箭。}}
 +
 
 +
== 描述 ==
 +
箭的最佳使用方式是运用对应的[[发射器]]来发射。角色需要[[持握]]一把弓,并用[[投掷]]({{kbd/zh-CN|t}})命令来射箭。你也可以先[[准备]]({{kbd/zh-CN|shift|q}})好一堆箭,然后用[[发射]]({{kbd/zh-CN|f}})命令直接射出准备好的箭,这样操作更方便。要注意的是,[[弩箭]]只适合用[[十字弓]]来发射,不能用弓发射。
 +
 
 +
箭具有大多数发射物共有的性质:如果发射被诅咒的箭,它有可能发射失败;箭在击中怪物时有可能[[损毁]];将箭[[浸]]入[[疾病药水]]会将其变为浸[[毒]]的箭,使其造成额外伤害,并有概率[[秒杀]]怪物。
 +
 
 +
玩家用弓发射箭时,射程为<math>\lfloor \frac{Strength}{2} \rfloor +1</math>(<var>Strength</var>为玩家的[[力量]])。未持握弓而直接投掷箭时,射程为<math>\lfloor \frac{Strength}{4} \rfloor</math>{{refsrc|src/dothrow.c|1209|nethack=3.6.7}}{{refsrc|src/dothrow.c|1229|nethack=3.6.7}}{{refsrc|src/dothrow.c|1234|nethack=3.6.7}}。下表展示玩家力量和箭射程的关系:
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
 
<!-- These figures are all rounded down, as per the example that I replaced with a table, of 17STR = 9 tiles -->
 
<!-- These figures are all rounded down, as per the example that I replaced with a table, of 17STR = 9 tiles -->
 
和其他发射物一样,试图发射诅咒的箭有可能出现箭“从你的手上滑落”("slip from your hand")的情况,使得箭掉落到角色脚下。
 
 
箭在击中怪物时可能损毁,详细信息请参阅[[发射物#损毁]]。
 
 
箭由弓发射,因此使用弓技能。
 
{{bow skill table/zh-CN}}
 
  
 
=== 多重射击 ===
 
=== 多重射击 ===
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箭的多重射击数量上限取决于角色的弓技能等级,不熟练或基础时为1,熟练时为2,老练时为3。[[游侠]]会获得多重射击上限+1的加成。
 
箭的多重射击数量上限取决于角色的弓技能等级,不熟练或基础时为1,熟练时为2,老练时为3。[[游侠]]会获得多重射击上限+1的加成。
  
== 平均伤害计算 ==
+
== 策略 ==
 +
=== 平均伤害计算 ===
 
下表的平均伤害计算不计入武器[[技能]],或使用[[祝福]]的武器攻击[[亡灵]]或[[M2_DEMON/zh-CN|恶魔]]的加成——这些加成对''每支''射出的箭矢都会生效一次,因此可能在一次攻击中多次生效。
 
下表的平均伤害计算不计入武器[[技能]],或使用[[祝福]]的武器攻击[[亡灵]]或[[M2_DEMON/zh-CN|恶魔]]的加成——这些加成对''每支''射出的箭矢都会生效一次,因此可能在一次攻击中多次生效。
  
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| <math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}</math>
 
| <math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}</math>
 
|}
 
|}
 +
 +
== 历史 ==
 +
箭最初在[[Jay Fenlason's Hack]]的衍生作品Hack 1.21和Hack for PDP-11里出现,也是[[Hack 1.0]]中最早加入游戏的物品之一。
 +
 +
==Variants==
 +
{{translation/zh-CN|n}}
 +
===SLASH'EM===
 +
In [[SLASH'EM]], [[upgrading]] standard arrows will produce either elven arrows, [[dark elven arrow]]s or ya, with an equal probability of each, while upgrading any type of arrow other than a silver arrow will produce standard arrows.
 +
 +
===dNetHack===
 +
[[dNetHack]] adds the [[golden arrow]] and [[ancient arrow]] as arrow types.
 +
 +
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a bow and a blessed and erodeproof stack of 20-29 +4 or +5 arrows if they represent a character that is a [[Barbarian (player monster)|barbarian]], [[Knight (player monster)|knight]], or [[Ranger (player monster)|ranger]].
 +
 +
===SpliceHack===
 +
In [[SpliceHack]], [[marrashi]] are generated with several stacks of standard arrows for their [[footbow]], including a special filth-encrusted arrow.
 +
 +
===notdNetHack===
 +
In [[notdNetHack]], in addition to dNetHack details, [[Spirits (dNetHack)#Eve, the First Sinner|Eve]] is generated with a bow and arrows when summoned by an [[Illithanachronounbinder]].
 +
 +
===EvilHack===
 +
In [[EvilHack]], [[Centaur (starting race)|centaur]] Rangers start with the same bow and arrows as human Rangers. All centaur characters start with knowledge of all bow-related weaponry, and gain a multishot bonus when firing arrows from them.
 +
 +
[[Gnoll hunter]]s always generate with a bow and arrows, and [[Player monster (EvilHack)|player monster]] rangers that are [[Human (monster attribute)|humans]] or [[Centaur (monster attribute)|centaurs]] will generate with two stacks of arrows for their bows. [[Sergeant]]s and [[lieutenant]]s that are [[Dwarf (monster attribute)|dwarven]] or human that are generated in the [[Castle]] will generate with a bow and arrows.
 +
Arrows can be used to create many items at a [[Forge (dungeon feature)|forge]]:
 +
 +
* 2 arrows can be combined with a [[dagger]] to create a [[spear]].
 +
* 2 arrows can be combined with a spear to create a [[dwarvish spear]].
 +
* 2 arrows can be combined with a [[knife]] to create a dagger.
 +
* 2 arrows can be combined with 2 [[dart]]s to create a knife.
 +
* 2 arrows can be combined with 2 [[crossbow bolt]]s to create a [[club]].
  
 
== 百科文本 ==
 
== 百科文本 ==
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== 引用及注释 ==
 
== 引用及注释 ==
 
<references/>
 
<references/>
{{nethack-361/zh-CN}}
+
{{nethack-367/zh-CN}}
 
[[Category:Arrows/zh-CN|JIAN]]
 
[[Category:Arrows/zh-CN|JIAN]]

Latest revision as of 09:58, 29 April 2024

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) Arrow.png
名称
外观
伤害(小型) 1d6
伤害(大型) 1d6
命中修正 +0
武器技能类别
规格 单手
基础价 2 zm
(+10/正数附魔等级)
重量 1
材料

(arrow)是NetHack中的一种发射物武器。箭由铁制成,且是专用于类武器的发射物。

除普通的箭外,游戏中还有数种箭:

生成

人类游侠在游戏开始时会获得一堆+0箭和一堆+2箭[1]

森林半人马生成时有12的概率携带[2]猎人生成时总是会携带箭,战士酋长实习骑士禅师生成时有13的概率携带箭[3][4]

拥有武器攻击能力,能够持握武器,且没有特殊起始物品生成规则的怪物在生成时有概率获得一把弓和3~14支箭(在Rogue关卡中除外):该概率对于普通怪物是114,对于领主恶物类怪物是112,对于王族类怪物,或者同时为领主和恶物的怪物是110,对于同时为王族和恶物的怪物是18[5]

Rogue关卡里生成的假骨档中有概率出现一堆+0箭,该堆箭有34的概率是被诅咒[6]

箭陷阱被触发时会发射一支箭,直到其内部的箭耗尽为止。解除箭陷阱会生成50-rnl(50)支箭[7]

激活神器戴安娜的长弓生成一堆箭

以下内容涉及即将到来的版本(3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

包含冒险者鬼魂和假骨档的主题房间中,每个假骨档有920的概率出现箭。

根据commit 20cbadc,现在游侠任务的领袖俄里翁在生成时会获得50支+4箭。

描述

箭的最佳使用方式是运用对应的发射器来发射。角色需要持握一把弓,并用投掷t)命令来射箭。你也可以先准备shift + q)好一堆箭,然后用发射f)命令直接射出准备好的箭,这样操作更方便。要注意的是,弩箭只适合用十字弓来发射,不能用弓发射。

箭具有大多数发射物共有的性质:如果发射被诅咒的箭,它有可能发射失败;箭在击中怪物时有可能损毁;将箭疾病药水会将其变为浸的箭,使其造成额外伤害,并有概率秒杀怪物。

玩家用弓发射箭时,射程为\lfloor \frac{Strength}{2} \rfloor +1Strength为玩家的力量)。未持握弓而直接投掷箭时,射程为\lfloor \frac{Strength}{4} \rfloor[8][9][10]。下表展示玩家力量和箭射程的关系:

力量 3 4, 5 6, 7 8, 9 10, 11 12, 13 14, 15 16, 17 18–18/31 18/31–21 22, 23 24, 25
箭的射程(持弓) 2 3 4 5 6 7 8 9 10 11 12 13
箭的射程(不持弓) 0 1 1 2 2 3 3 4 4 5 5 6

多重射击

主条目:多重射击

箭的多重射击数量上限取决于角色的弓技能等级,不熟练或基础时为1,熟练时为2,老练时为3。游侠会获得多重射击上限+1的加成。

策略

平均伤害计算

下表的平均伤害计算不计入武器技能,或使用祝福的武器攻击亡灵恶魔的加成——这些加成对每支射出的箭矢都会生效一次,因此可能在一次攻击中多次生效。

下表假设受攻击的怪物是没有毒素抵抗的。

武器 单次发射的箭数量
1 1d2(均值为1.5) 1d3(均值为2) 1d4(均值为2.5)
+0箭 \frac{1+6}{2}=\bold{3.5} \left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25} \left (\frac{1+6}{2}\right )\times 2=\bold{7} \left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}
+7箭 \frac{1+6}{2}+7=\bold{10.5} \left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75} \left (\frac{1+6}{2}+7\right )\times 2=\bold{21} \left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}
浸毒的+0箭 \frac{1+6}{2}+\frac{1+6}{2}=\bold{7} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}
浸毒的+7箭 \frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}

历史

箭最初在Jay Fenlason's Hack的衍生作品Hack 1.21和Hack for PDP-11里出现,也是Hack 1.0中最早加入游戏的物品之一。

Variants

此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译

SLASH'EM

In SLASH'EM, upgrading standard arrows will produce either elven arrows, dark elven arrows or ya, with an equal probability of each, while upgrading any type of arrow other than a silver arrow will produce standard arrows.

dNetHack

dNetHack adds the golden arrow and ancient arrow as arrow types.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a bow and a blessed and erodeproof stack of 20-29 +4 or +5 arrows if they represent a character that is a barbarian, knight, or ranger.

SpliceHack

In SpliceHack, marrashi are generated with several stacks of standard arrows for their footbow, including a special filth-encrusted arrow.

notdNetHack

In notdNetHack, in addition to dNetHack details, Eve is generated with a bow and arrows when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, centaur Rangers start with the same bow and arrows as human Rangers. All centaur characters start with knowledge of all bow-related weaponry, and gain a multishot bonus when firing arrows from them.

Gnoll hunters always generate with a bow and arrows, and player monster rangers that are humans or centaurs will generate with two stacks of arrows for their bows. Sergeants and lieutenants that are dwarven or human that are generated in the Castle will generate with a bow and arrows. Arrows can be used to create many items at a forge:

  • 2 arrows can be combined with a dagger to create a spear.
  • 2 arrows can be combined with a spear to create a dwarvish spear.
  • 2 arrows can be combined with a knife to create a dagger.
  • 2 arrows can be combined with 2 darts to create a knife.
  • 2 arrows can be combined with 2 crossbow bolts to create a club.

百科文本

I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
 
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong
That it can follow the flight of song?
 
Long, long afterward, in an oak
I found the arrow still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.

[ The Arrow and the Song,
           by Henry Wadsworth Longfellow ]

引用及注释