Difference between revisions of "Adamantine"

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'''Adamantine''' is a [[material]] that appears in [[SpliceHack]] and [[EvilHack]]. It has different qualities dependent on the variant.
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'''Adamantine''' is a [[material]] that appears in [[SpliceHack]] and [[EvilHack]]. It is a material that is somewhat similar to [[mithril]], and has different qualities dependent on the variant.
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==SpliceHack==
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{{main|Object materials (SpliceHack)}}
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In SpliceHack, adamantine is a [[metallic]] material that is {{frac|3|4}} lighter than [[iron]], and is more durable than mithril while being {{frac|5}} heavier. Adamantine armor grants a +2 bonus to AC compared to iron armor and +1 compared to mithril, and adamantine slashing and piercing weapons gain a +3 damage bonus.
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===Material percentages===
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Items that have a base material of iron or [[metal]] have a {{frac|1000}} of generating as adamantine. "Shiny" items have a {{frac|200}} chance of generating as adamantine, while resonant items have a {{frac|1000}} of generating as adamantine. Items of [[Dwarvish items|dwarvish make]] have a {{frac|500}} chance of generating as adamantine, while [[firearm]]s and [[horn]] [[tool]]s have a {{frac|200}} chance of generating as adamantine.
  
{{todo|Port SpliceHack info from the objmats article.}}
 
 
==EvilHack==
 
==EvilHack==
In EvilHack, adamantine is an extremely rare and valuable black-colored [[metallic]] alloy of adamant ore - though it is used primarily by the [[Drow (monster attribute)|drow]], [[Dwarf (monster attribute)|dwarves]] have been known to forge and use this alloy as well. Adamantine is comparable to [[mithril]]: it is inherently [[fixed]] and lighter than most other metals, adamantine armor grants a +2 bonus to [[AC]] compared to [[iron]] armor, and adamantine slashing and piercing weapons gain a +2 damage bonus. Adamantine items cost 7 times as much as their iron equivalents.
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{{main|Object materials (EvilHack)}}
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In EvilHack, adamantine is an extremely rare and valuable black-colored metallic alloy of adamant ore - though it is used primarily by the [[Drow (monster attribute)|drow]], [[Dwarf (monster attribute)|dwarves]] have been known to forge and use this alloy as well. Adamantine is inherently [[fixed]] and lighter than most other metals. Adamantine armor grants a +2 bonus to AC compared to iron armor, and adamantine slashing and piercing weapons gain a +2 damage bonus. Adamantine items cost 7 times as much as their iron equivalents.
  
However, the method that the drow use to forge with adamantine makes it very brittle in the presence of light: [[Forge (dungeon feature)|forging]] with dark elven weapons and armor must be done with the forge square darkened, and both item types have a chance of decaying and even being destroyed while used in lit squares. In return, drow are capable of safely enchanting adamantine dark elven items to +7. Other items of made of adamantine are not subject to decay and dissolving in light, but have the same safe enchantment limit as other weapons and armor (except for [[elven item]]s).
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However, the method that the drow use to forge with adamantine makes it very brittle in the presence of light: [[Forge (dungeon feature)|forging]] with [[Dark elven items|dark elven weapons and armor]] must be done with the forge square darkened, and both item types have a chance of decaying and even being destroyed while used in lit squares. In return, drow are capable of safely enchanting adamantine dark elven items to +7. Other items of made of adamantine are not subject to decay and dissolving in light, but have the same safe enchantment limit as other weapons and armor (except for [[elven item]]s).
  
 
===Material percentages===
 
===Material percentages===
Non-[[cloth]] armor and weapons of [[Dwarvish items|dwarvish make]] have a {{frac|500}} chance of generating as adamantine, while heavy armor and weapons of [[Dark elven items|dark elven make]] are always made of adamantine. An [[amulet of reflection]] or [[shield of reflection]] has a {{frac|100}} chance of generating as adamantine.
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Non-[[cloth]] armor and weapons of dwarvish make have a {{frac|500}} chance of generating as adamantine, while heavy armor and weapons of dark elven make are always made of adamantine. An [[amulet of reflection]] or [[shield of reflection]] has a {{frac|100}} chance of generating as adamantine.
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<!--{{variant-36X}}{{variant-37X}}-->
 
<!--{{variant-36X}}{{variant-37X}}-->
 
[[Category:Object materials]]
 
[[Category:Object materials]]
 
[[Category:SpliceHack object materials]]
 
[[Category:SpliceHack object materials]]
 
[[Category:EvilHack object materials]]
 
[[Category:EvilHack object materials]]

Latest revision as of 04:08, 28 April 2024

Adamantine is a material that appears in SpliceHack and EvilHack. It is a material that is somewhat similar to mithril, and has different qualities dependent on the variant.

SpliceHack

In SpliceHack, adamantine is a metallic material that is 34 lighter than iron, and is more durable than mithril while being 15 heavier. Adamantine armor grants a +2 bonus to AC compared to iron armor and +1 compared to mithril, and adamantine slashing and piercing weapons gain a +3 damage bonus.

Material percentages

Items that have a base material of iron or metal have a 11000 of generating as adamantine. "Shiny" items have a 1200 chance of generating as adamantine, while resonant items have a 11000 of generating as adamantine. Items of dwarvish make have a 1500 chance of generating as adamantine, while firearms and horn tools have a 1200 chance of generating as adamantine.

EvilHack

In EvilHack, adamantine is an extremely rare and valuable black-colored metallic alloy of adamant ore - though it is used primarily by the drow, dwarves have been known to forge and use this alloy as well. Adamantine is inherently fixed and lighter than most other metals. Adamantine armor grants a +2 bonus to AC compared to iron armor, and adamantine slashing and piercing weapons gain a +2 damage bonus. Adamantine items cost 7 times as much as their iron equivalents.

However, the method that the drow use to forge with adamantine makes it very brittle in the presence of light: forging with dark elven weapons and armor must be done with the forge square darkened, and both item types have a chance of decaying and even being destroyed while used in lit squares. In return, drow are capable of safely enchanting adamantine dark elven items to +7. Other items of made of adamantine are not subject to decay and dissolving in light, but have the same safe enchantment limit as other weapons and armor (except for elven items).

Material percentages

Non-cloth armor and weapons of dwarvish make have a 1500 chance of generating as adamantine, while heavy armor and weapons of dark elven make are always made of adamantine. An amulet of reflection or shield of reflection has a 1100 chance of generating as adamantine.