Difference between revisions of "Crossbow bolt/zh-CN"

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'''弩箭'''(crossbow bolt)是{{cnlink|NetHack}}中的一种[[发射物]]类[[武器]]。它们是适用于[[十字弓]]的发射物,由[[铁]]制成。
 
'''弩箭'''(crossbow bolt)是{{cnlink|NetHack}}中的一种[[发射物]]类[[武器]]。它们是适用于[[十字弓]]的发射物,由[[铁]]制成。
 
和其它[[远程武器]]一样,弩箭命中怪物时有概率[[发射物#损毁|损毁]]。[[投掷]]或[[发射]]被诅咒的弩箭时,它会有概率“滑落”并掉到地上。你可以将弩箭浸入[[疾病药水]]来将其变成淬毒的弩箭。
 
  
 
== 生成 ==
 
== 生成 ==
[[侏儒(起始种族)|侏儒]]族[[游侠]]在游戏开始时会获得一堆+0弩箭和一堆+2弩箭,以及一把+1十字弓,而不是弓和箭{{refsrc|src/u_init.c|110|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|743|version=NetHack 3.6.7}}。十字弓和弩箭是侏儒的[[种族装备]],但初始装备替换的机制只在侏儒游侠的初始装备生效{{refsrc|src/u_init.c|231|version=NetHack 3.6.7}}。
+
[[侏儒(起始种族)|侏儒]]族[[游侠]]在游戏开始时会获得一堆+0弩箭和一堆+2弩箭,以及一把+1十字弓,而不是[[弓]]和[[箭]]{{refsrc|src/u_init.c|110|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|743|version=NetHack 3.6.7}}。十字弓和弩箭是侏儒的[[种族装备]],但初始装备替换的机制只在侏儒游侠的初始装备生效{{refsrc|src/u_init.c|231|version=NetHack 3.6.7}}。
  
 
拥有武器攻击能力,能够持握武器,且没有默认[[怪物起始物品|起始武器]]的[[人形]]怪物,在生成时有概率携带弩箭([[Rogue关卡]]中除外):该概率对于普通怪物而言是{{frac|14}},对于[[M2_LORD/zh-CN|领主]]或[[恶物]]是{{frac|12}},对于[[M2_PRINCE/zh-CN|王族]]怪物,或是同时为领主和恶物的怪物是{{frac|10}},对于同时为王族和恶物的怪物是{{frac|8}}{{refsrc|src/makemon.c|526|version=NetHack 3.6.7}}。
 
拥有武器攻击能力,能够持握武器,且没有默认[[怪物起始物品|起始武器]]的[[人形]]怪物,在生成时有概率携带弩箭([[Rogue关卡]]中除外):该概率对于普通怪物而言是{{frac|14}},对于[[M2_LORD/zh-CN|领主]]或[[恶物]]是{{frac|12}},对于[[M2_PRINCE/zh-CN|王族]]怪物,或是同时为领主和恶物的怪物是{{frac|10}},对于同时为王族和恶物的怪物是{{frac|8}}{{refsrc|src/makemon.c|526|version=NetHack 3.6.7}}。
Line 24: Line 22:
  
 
== 描述 ==
 
== 描述 ==
不同于其它射程同[[力量]]相关的[[远程武器]],十字弓发射弩箭的射程固定为8格。但如果使用者的力量低于一定阈值,使用十字弓会受到[[多重射击]]惩罚:若你是侏儒,你需要在力量值达到16时才能获得完全的多重射击加成;若你是其它种族,则需要力量值达到18才能避免多重射击惩罚。不是[[医生]]或[[巫师]]的侏儒玩家使用十字弓发射弩箭时会获得+1多重射击加成。
+
和其他[[远程武器]]一样,弩箭命中怪物时有概率[[损毁]]。[[投掷]]或[[发射]]被诅咒的弩箭时,它会有概率“滑落”并掉到地上。你可以将弩箭浸入[[疾病药水]]来将其变成淬毒的弩箭。
 +
 
 +
不同于其他射程同[[力量]]相关的[[远程武器]],十字弓发射弩箭的射程固定为8格。但如果使用者的力量低于一定阈值,使用十字弓会受到[[多重射击]]惩罚:若你是侏儒,你需要在力量值达到16时才能获得完全的多重射击加成;若你是其他种族,则需要力量值达到18才能避免多重射击惩罚。不是[[医生]]或[[巫师]]的侏儒玩家使用十字弓发射弩箭时会获得+1多重射击加成。
  
 
== 策略 ==
 
== 策略 ==
 
{{main/zh-CN|十字弓}}
 
{{main/zh-CN|十字弓}}
 +
高力量值,但缺少远程武器的角色可以考虑从[[侏儒矿坑]]的[[侏儒(怪物类别)|侏儒]]获取十字弓和弩箭。不过,弩箭相较于箭来说更稀有。和多数[[发射器]]一样,如果要提升弩箭的伤害,你应该附魔弩箭而非十字弓。
 +
 +
挑战[[无武器]]的角色可以考虑持握一把十字弓(使用远程武器攻击不会打破行为)。[[盗贼]]可以将十字弓技能提升到老练级别,但很少有盗贼玩家会将十字弓作为长期使用的武器。侏儒族的游侠可以充分利用十字弓,但前期一般要依赖[[宠物]]来击杀侏儒矿坑里的侏儒来获得额外的弩箭,到游戏中期时虽可以在[[游侠任务]]里大量获取弩箭,但要当心大量持有攻击[[魔杖]]的怪物,而且任务奖励的[[任务神器|神器]][[戴安娜的长弓]]也对十字弓游侠毫无帮助。
  
 
== 历史 ==
 
== 历史 ==
Line 35: Line 38:
 
{{translation/zh-CN|n}}
 
{{translation/zh-CN|n}}
 
===SLASH'EM===
 
===SLASH'EM===
[[SLASH'EM]] introduces an artifact crossbow, [[Hellfire]], that is [[chaotic]]-aligned and causes bolts fired from it to produce a 3x3 fiery explosion centered on any monster that it hits.
+
[[SLASH'EM]] introduces [[Hellfire (SLASH'EM)|Hellfire]], a [[chaotic]] artifact crossbow that causes bolts fired from it to produce a 3x3 fiery explosion centered on any monster that it hits.
  
 
[[Undead Slayer]]s have a chance of starting the game with a crossbow and bolts.
 
[[Undead Slayer]]s have a chance of starting the game with a crossbow and bolts.
 +
 +
===GruntHack===
 +
In [[GruntHack]], crossbows fire bolts at a set range regardless of strength, and require high strength for multishot.
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], gnomish players are always given a crossbow and bolts in place of a regular bow and arrows; all gnomes get an extra die of weapon damage when firing bolts from crossbows.
+
In [[dNetHack]], all gnomish characters in roles that start with a bow and arrows are given a crossbow and bolts, and all gnomes get an extra die of weapon damage when firing bolts from crossbows.
  
Crossbow bolts are no longer granted multiple shots at higher skill levels, instead increasing the damage dealt by a single crossbow bolt:
+
Each shot from a crossbow applies a 3x damage bonus based on current skill level: -5 at Restricted, -2 at Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert. Higher skill levels also apply damage increases for each fired bolt instead of multishot:
  
 
* Basic or lower: 1x(bolt+enchantment) damage
 
* Basic or lower: 1x(bolt+enchantment) damage
* Skilled: 2x(bolt+enchantment) damage.
+
* Skilled: 2x(bolt+enchantment) damage
* Expert: 3x(bolt+enchantment) damage.
+
* Expert: 3x(bolt+enchantment) damage
 +
 
 +
The extra damage is precision-based and does not apply against monsters that are amorphous or stationary, or ones that are incorporeal (as they are assumed to lack discernible weak-points).  
  
In addition, each shot adds 3x the damage bonus from the current skill level (-5 Restricted, -2 Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert). The extra damage is precision-based and does not apply against amorphous, stationary, or incorporeal monsters, which are assumed to lack discernible weak-points.
+
Some artifacts, usually artifact crossbows, have various effects related to crossbow bolts:
  
===GruntHack===
+
* [[Hellfire (dNetHack)|Hellfire]] causes bolts that it fires to explode in a 3x3 radius for 6d6 fire damage if they hit a monster, consuming the bolts in the process.
In [[GruntHack]], crossbows now fire at a set range regardless of strength, and require high strength to fire mulitple shots.
+
* [[dNetHack artifacts#The Unstoppable|The Unstoppable]] causes fired bolts to pierce through hostile monsters on hit, and bolts that miss will continue flying until they hit a wall.
 +
* [[dNetHack artifacts#Wrathful Spider|Wrathful Spider]] fires 1d8 bolts in a single volley: each bolt gains {{frac|2}} of the normal damage bonus, bringing the total damage of a volley to twice the base damage in practice. (As with normal projectiles, using the number prefix via {{kbd|n}} when shooting can control the maximum amount of bolts in a volley.)
 +
* [[The Rogue Gear-spirits]] fires two crossbow bolts at minimum instead of one, and will automatically create and fire +0 crossbow bolts if there is no ammo quivered.
 +
* [[dNetHack artifacts#Sansara Mirror|Sansara Mirror]] grants doubled multishot with any projectile, including crossbow bolts fired from a crossbow, whhile it is wielded or in the off-hand - this does not stack with the effect of The Rogue Gear-spirits.
  
 
===SpliceHack===
 
===SpliceHack===
In [[SpliceHack]], [[merfolk (starting race)|merfolk]] in roles that would start the game with a bow and arrows receive a crossbow and bolts instead.
+
In [[SpliceHack]], [[merfolk (starting race)|merfolk]] characters in roles that would start the game with a bow and arrows receive a crossbow and bolts instead.
  
 
===EvilHack===
 
===EvilHack===
 
In [[EvilHack]], [[bolt trap]]s appear in the dungeon that can be [[untrap]]ped to obtain their crossbow bolts.
 
In [[EvilHack]], [[bolt trap]]s appear in the dungeon that can be [[untrap]]ped to obtain their crossbow bolts.
  
Gnomish Rangers have a new quest artifact, [[The Crossbow of Carl]], which is an artifact crossbow that mirrors The Longbow of Diana given to other Rangers. This allows them to preserve their multishot bonuses while also giving access to an unlimited source of crossbow bolts.
+
Gnomish Rangers have their quest artifact changed to [[The Crossbow of Carl]], an artifact crossbow that mirrors The Longbow of Diana and can be [[invoked]] to [[Create ammo|create crossbow bolts]] - this allows them to preserve their multishot bonuses and maintain a supply of bolts.
 +
 
 +
Crossbow bolts can be used to create many items at a [[Forge (dungeon feature)|forge]]:
 +
 
 +
* 2 crossbow bolts can be combined with a [[spear]] to create a [[javelin]].
 +
* 2 crossbow bolts can be combined with a [[knife]] to create a [[stiletto]].
 +
* 2 crossbow bolts can be combined with a [[dagger]] to create a [[short sword]].
 +
* 2 crossbow bolts can be combined with an [[elven dagger]] to create an [[elven short sword]].
 +
* 2 crossbow bolts can be combined with an [[orcish dagger]] to create an [[orcish short sword]].
 +
* 2 crossbow bolts can be combined with 2 arrows to create a [[club]].
 +
 
 +
{{upcoming|EvilHack|In EvilHack 0.9.0, The Crossbow of Carl is also the [[Hobbit (starting race)|Hobbit]] Ranger quest artifact.}}
  
 
===SlashTHEM===
 
===SlashTHEM===
 
In [[SlashTHEM]], in addition to SLASH'EM details, [[Warrior]]s start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a {{frac|2}} chance of starting with a crossbow and some bolts.
 
In [[SlashTHEM]], in addition to SLASH'EM details, [[Warrior]]s start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a {{frac|2}} chance of starting with a crossbow and some bolts.
  
[[Player monster]] undead slayers and gnomish non-[[Cavemen]] are likely to generate with a crossbow and some bolts.
+
[[Player monster]] undead slayers and gnomish player monsters that are not [[Caveman (player monster)|cavepeople]] are likely to generate with a crossbow and some bolts.
  
 
== 引用及注释 ==
 
== 引用及注释 ==

Latest revision as of 13:59, 28 April 2024

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) Crossbow bolt.png
名称 弩箭
外观 弩箭
伤害(小型) 1d4+1
伤害(大型) 1d6+1
命中修正 +0
武器技能类别 十字弓
规格 单手
基础价 2 zm
(+10/正数附魔等级)
重量 1
材料

弩箭(crossbow bolt)是NetHack中的一种发射物武器。它们是适用于十字弓的发射物,由制成。

生成

侏儒游侠在游戏开始时会获得一堆+0弩箭和一堆+2弩箭,以及一把+1十字弓,而不是[1][2]。十字弓和弩箭是侏儒的种族装备,但初始装备替换的机制只在侏儒游侠的初始装备生效[3]

拥有武器攻击能力,能够持握武器,且没有默认起始武器人形怪物,在生成时有概率携带弩箭(Rogue关卡中除外):该概率对于普通怪物而言是114,对于领主恶物112,对于王族怪物,或是同时为领主和恶物的怪物是110,对于同时为王族和恶物的怪物是18[4]

平原半人马和山半人马生成时有1/2的概率获得3~14支弩箭[5]。不具备强壮属性,且能够使用武器的怪物若没有默认初始武器,则可能获得十字弓作为初始武器[6]

描述

和其他远程武器一样,弩箭命中怪物时有概率损毁投掷发射被诅咒的弩箭时,它会有概率“滑落”并掉到地上。你可以将弩箭浸入疾病药水来将其变成淬毒的弩箭。

不同于其他射程同力量相关的远程武器,十字弓发射弩箭的射程固定为8格。但如果使用者的力量低于一定阈值,使用十字弓会受到多重射击惩罚:若你是侏儒,你需要在力量值达到16时才能获得完全的多重射击加成;若你是其他种族,则需要力量值达到18才能避免多重射击惩罚。不是医生巫师的侏儒玩家使用十字弓发射弩箭时会获得+1多重射击加成。

策略

主条目:十字弓

高力量值,但缺少远程武器的角色可以考虑从侏儒矿坑侏儒获取十字弓和弩箭。不过,弩箭相较于箭来说更稀有。和多数发射器一样,如果要提升弩箭的伤害,你应该附魔弩箭而非十字弓。

挑战无武器的角色可以考虑持握一把十字弓(使用远程武器攻击不会打破行为)。盗贼可以将十字弓技能提升到老练级别,但很少有盗贼玩家会将十字弓作为长期使用的武器。侏儒族的游侠可以充分利用十字弓,但前期一般要依赖宠物来击杀侏儒矿坑里的侏儒来获得额外的弩箭,到游戏中期时虽可以在游侠任务里大量获取弩箭,但要当心大量持有攻击魔杖的怪物,而且任务奖励的神器戴安娜的长弓也对十字弓游侠毫无帮助。

历史

十字弓和弩箭自Jay Fenlason's Hack的变体Hack 1.21开始就存在于游戏中。其专属射程和多重射击机制自NetHack 3.6.0开始加入游戏。

Variants

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SLASH'EM

SLASH'EM introduces Hellfire, a chaotic artifact crossbow that causes bolts fired from it to produce a 3x3 fiery explosion centered on any monster that it hits.

Undead Slayers have a chance of starting the game with a crossbow and bolts.

GruntHack

In GruntHack, crossbows fire bolts at a set range regardless of strength, and require high strength for multishot.

dNetHack

In dNetHack, all gnomish characters in roles that start with a bow and arrows are given a crossbow and bolts, and all gnomes get an extra die of weapon damage when firing bolts from crossbows.

Each shot from a crossbow applies a 3x damage bonus based on current skill level: -5 at Restricted, -2 at Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert. Higher skill levels also apply damage increases for each fired bolt instead of multishot:

  • Basic or lower: 1x(bolt+enchantment) damage
  • Skilled: 2x(bolt+enchantment) damage
  • Expert: 3x(bolt+enchantment) damage

The extra damage is precision-based and does not apply against monsters that are amorphous or stationary, or ones that are incorporeal (as they are assumed to lack discernible weak-points).

Some artifacts, usually artifact crossbows, have various effects related to crossbow bolts:

  • Hellfire causes bolts that it fires to explode in a 3x3 radius for 6d6 fire damage if they hit a monster, consuming the bolts in the process.
  • The Unstoppable causes fired bolts to pierce through hostile monsters on hit, and bolts that miss will continue flying until they hit a wall.
  • Wrathful Spider fires 1d8 bolts in a single volley: each bolt gains 12 of the normal damage bonus, bringing the total damage of a volley to twice the base damage in practice. (As with normal projectiles, using the number prefix via n when shooting can control the maximum amount of bolts in a volley.)
  • The Rogue Gear-spirits fires two crossbow bolts at minimum instead of one, and will automatically create and fire +0 crossbow bolts if there is no ammo quivered.
  • Sansara Mirror grants doubled multishot with any projectile, including crossbow bolts fired from a crossbow, whhile it is wielded or in the off-hand - this does not stack with the effect of The Rogue Gear-spirits.

SpliceHack

In SpliceHack, merfolk characters in roles that would start the game with a bow and arrows receive a crossbow and bolts instead.

EvilHack

In EvilHack, bolt traps appear in the dungeon that can be untrapped to obtain their crossbow bolts.

Gnomish Rangers have their quest artifact changed to The Crossbow of Carl, an artifact crossbow that mirrors The Longbow of Diana and can be invoked to create crossbow bolts - this allows them to preserve their multishot bonuses and maintain a supply of bolts.

Crossbow bolts can be used to create many items at a forge:

The following information pertains to an upcoming version (EvilHack). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

In EvilHack 0.9.0, The Crossbow of Carl is also the Hobbit Ranger quest artifact.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Warriors start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a 12 chance of starting with a crossbow and some bolts.

Player monster undead slayers and gnomish player monsters that are not cavepeople are likely to generate with a crossbow and some bolts.

引用及注释