Source:NetHack 1.3d/apply.c
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Below is the full text to apply.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/apply.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)apply.c 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* apply.c - version 1.0.3 */ 4. 5. #include "hack.h" 6. #include "edog.h" 7. #include "mkroom.h" 8. static struct monst *bchit(); 9. extern struct obj *addinv(); 10. extern struct trap *maketrap(); 11. extern int (*occupation)(); 12. extern char *occtxt; 13. extern char quitchars[]; 14. extern char pl_character[]; 15. 16. #ifdef KAA 17. extern boolean unweapon; 18. #endif 19. static use_camera(), use_ice_box(), use_whistle(); 20. static use_magic_whistle(), use_pick_axe(); 21. #ifdef MARKER 22. extern int dowrite(); 23. #endif 24. 25. doapply() { 26. register struct obj *obj; 27. register int res = 1; 28. 29. obj = getobj("(", "use or apply"); 30. if(!obj) return(0); 31. 32. switch(obj->otyp){ 33. case EXPENSIVE_CAMERA: 34. use_camera(obj); break; 35. case ICE_BOX: 36. use_ice_box(obj); break; 37. case PICK_AXE: 38. res = use_pick_axe(obj); 39. break; 40. 41. case MAGIC_WHISTLE: 42. if(pl_character[0] == 'W' || u.ulevel > 9) { 43. use_magic_whistle(obj); 44. break; 45. } 46. /* fall into next case */ 47. case WHISTLE: 48. use_whistle(obj); 49. break; 50. #ifdef WALKIES 51. case LEASH: 52. use_leash(obj); 53. break; 54. #endif 55. #ifdef MARKER 56. case MAGIC_MARKER: 57. dowrite(obj); 58. break; 59. #endif 60. case CAN_OPENER: 61. if(!carrying(TIN)) { 62. pline("You have no can to open."); 63. goto xit; 64. } 65. pline("You cannot open a tin without eating its contents."); 66. pline("In order to eat, use the 'e' command."); 67. if(obj != uwep) 68. pline("Opening the tin will be much easier if you wield the can-opener."); 69. goto xit; 70. 71. #ifdef KAA 72. case STETHOSCOPE: 73. res = use_stethoscope(obj); 74. break; 75. #endif 76. default: 77. pline("Sorry, I don't know how to use that."); 78. xit: 79. nomul(0); 80. return(0); 81. } 82. nomul(0); 83. return(res); 84. } 85. 86. /* ARGSUSED */ 87. static 88. use_camera(obj) /* register */ struct obj *obj; { 89. register struct monst *mtmp; 90. if(!getdir(1)){ /* ask: in what direction? */ 91. flags.move = multi = 0; 92. return; 93. } 94. if(u.uswallow) { 95. pline("You take a picture of %s's stomach.", monnam(u.ustuck)); 96. return; 97. } 98. if(u.dz) { 99. pline("You take a picture of the %s.", 100. (u.dz > 0) ? "floor" : "ceiling"); 101. return; 102. } 103. #ifdef KAA 104. if(!u.dx && !u.dy && !u.dz) { 105. if(!Blind) { 106. pline("You are blinded by the flash!"); 107. Blind += rnd(25); 108. seeoff(0); 109. } 110. return; 111. } 112. #endif 113. if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) { 114. if(mtmp->msleep){ 115. mtmp->msleep = 0; 116. pline("The flash awakens %s.", monnam(mtmp)); /* a3 */ 117. } else 118. if(mtmp->data->mlet != 'y') 119. if(mtmp->mcansee || mtmp->mblinded){ 120. register int tmp = dist(mtmp->mx,mtmp->my); 121. register int tmp2; 122. if(cansee(mtmp->mx,mtmp->my)) 123. pline("%s is blinded by the flash!", Monnam(mtmp)); 124. setmangry(mtmp); 125. if(tmp < 9 && !mtmp->isshk && rn2(4)) { 126. mtmp->mflee = 1; 127. if(rn2(4)) mtmp->mfleetim = rnd(100); 128. } 129. if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0; 130. else { 131. tmp2 = mtmp->mblinded; 132. tmp2 += rnd(1 + 50/tmp); 133. if(tmp2 > 127) tmp2 = 127; 134. mtmp->mblinded = tmp2; 135. mtmp->mcansee = 0; 136. } 137. } 138. } 139. } 140. 141. #ifdef KAA 142. /* Strictly speaking it makes no sense for usage of a stethoscope to 143. not take any time; however, unless it did, the stethoscope would be 144. almost useless. */ 145. static use_stethoscope(obj) register struct obj *obj; { 146. register struct monst *mtmp; 147. register struct rm *lev; 148. register int rx, ry; 149. if(!freehand()) { 150. pline("You have no free hand!"); 151. return(1); 152. } 153. if (!getdir(1)) { 154. flags.move=multi=0; 155. return(0); 156. } 157. if(u.dz < 0 || (u.dz && Levitation)) { 158. pline("You can't reach the %s!", u.dz<0 ? "ceiling" : "floor"); 159. return(1); 160. } 161. if(u.dz) { 162. pline("The floor seems healthy enough."); 163. return(0); 164. } 165. if (Confusion) confdir(); 166. rx = u.ux + u.dx; ry = u.uy + u.dy; 167. if(u.uswallow) { 168. mstatusline(u.ustuck); 169. return(0); 170. } 171. if(mtmp=m_at(rx,ry)) { 172. mstatusline(mtmp); 173. return(0); 174. } 175. if (!isok(rx,ry)) { 176. pline("You hear the sounds at the end of the universe."); 177. return(0); 178. } 179. lev = &levl[rx][ry]; 180. if(lev->typ == SDOOR) { 181. pline("You hear a hollow sound! This must be a secret door!"); 182. lev->typ = DOOR; 183. #ifdef DGK 184. atl(rx, ry, symbol.door); 185. #else 186. atl(rx, ry, DOOR_SYM); 187. #endif 188. return(0); 189. } 190. if(lev->typ == SCORR) { 191. pline("You hear a hollow sound! This must be a secret passage!"); 192. lev->typ = CORR; 193. atl(rx, ry, CORR_SYM); 194. return(0); 195. } 196. pline("You hear nothing special."); 197. return(0); 198. } 199. #endif 200. 201. static 202. struct obj *current_ice_box; /* a local variable of use_ice_box, to be 203. used by its local procedures in/ck_ice_box */ 204. static 205. in_ice_box(obj) register struct obj *obj; { 206. if(obj == current_ice_box || 207. (Punished && (obj == uball || obj == uchain))){ 208. pline("You must be kidding."); 209. return(0); 210. } 211. if(obj->owornmask & (W_ARMOR | W_RING)) { 212. pline("You cannot refrigerate something you are wearing."); 213. return(0); 214. } 215. if(obj->owt + current_ice_box->owt > 70) { 216. pline("It won't fit."); 217. return(1); /* be careful! */ 218. } 219. if(obj == uwep) { 220. if(uwep->cursed) { 221. pline("Your weapon is welded to your hand!"); 222. return(0); 223. } 224. setuwep((struct obj *) 0); 225. } 226. current_ice_box->owt += obj->owt; 227. freeinv(obj); 228. obj->o_cnt_id = current_ice_box->o_id; 229. obj->nobj = fcobj; 230. fcobj = obj; 231. obj->age = moves - obj->age; /* actual age */ 232. return(1); 233. } 234. 235. static 236. ck_ice_box(obj) register struct obj *obj; { 237. return(obj->o_cnt_id == current_ice_box->o_id); 238. } 239. 240. static 241. out_ice_box(obj) register struct obj *obj; { 242. register struct obj *otmp; 243. if(obj == fcobj) fcobj = fcobj->nobj; 244. else { 245. for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj) 246. if(!otmp->nobj) panic("out_ice_box"); 247. otmp->nobj = obj->nobj; 248. } 249. current_ice_box->owt -= obj->owt; 250. obj->age = moves - obj->age; /* simulated point of time */ 251. (void) addinv(obj); 252. } 253. 254. static 255. use_ice_box(obj) register struct obj *obj; { 256. register int cnt = 0; 257. register struct obj *otmp; 258. current_ice_box = obj; /* for use by in/out_ice_box */ 259. for(otmp = fcobj; otmp; otmp = otmp->nobj) 260. if(otmp->o_cnt_id == obj->o_id) 261. cnt++; 262. if(!cnt) pline("Your ice-box is empty."); 263. else { 264. pline("Do you want to take something out of the ice-box? [yn] "); 265. if(readchar() == 'y') 266. if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0)) 267. return; 268. pline("That was all. Do you wish to put something in? [yn] "); 269. if(readchar() != 'y') return; 270. } 271. /* call getobj: 0: allow cnt; #: allow all types; %: expect food */ 272. otmp = getobj("0#%", "put in"); 273. if(!otmp || !in_ice_box(otmp)) 274. flags.move = multi = 0; 275. } 276. 277. static 278. struct monst * 279. bchit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; { 280. register struct monst *mtmp = (struct monst *) 0; 281. register int bchx = u.ux, bchy = u.uy; 282. 283. if(sym) Tmp_at(-1, sym); /* open call */ 284. while(range--) { 285. bchx += ddx; 286. bchy += ddy; 287. if(mtmp = m_at(bchx,bchy)) 288. break; 289. if(!ZAP_POS(levl[bchx][bchy].typ)) { 290. bchx -= ddx; 291. bchy -= ddy; 292. break; 293. } 294. if(sym) Tmp_at(bchx, bchy); 295. } 296. if(sym) Tmp_at(-1, -1); 297. return(mtmp); 298. } 299. 300. /* ARGSUSED */ 301. static 302. use_whistle(obj) struct obj *obj; { 303. register struct monst *mtmp = fmon; 304. pline("You produce a high whistling sound."); 305. while(mtmp) { 306. if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) { 307. if(mtmp->msleep) 308. mtmp->msleep = 0; 309. if(mtmp->mtame) 310. EDOG(mtmp)->whistletime = moves; 311. } 312. mtmp = mtmp->nmon; 313. } 314. } 315. 316. /* ARGSUSED */ 317. static 318. use_magic_whistle(obj) struct obj *obj; { 319. register struct monst *mtmp = fmon; 320. pline("You produce a strange whistling sound."); 321. while(mtmp) { 322. if(mtmp->mtame) mnexto(mtmp); 323. mtmp = mtmp->nmon; 324. } 325. } 326. 327. #ifdef WALKIES 328. /* ARGSUSED */ 329. static 330. use_leash(obj) struct obj *obj; { 331. register struct monst *mtmp = fmon; 332. 333. while(mtmp && !mtmp->mleashed) mtmp = mtmp->nmon; 334. 335. if(mtmp) { 336. 337. if (next_to(mtmp)) { 338. 339. mtmp->mleashed = 0; 340. pline("You remove the leash from your %s.", 341. mtmp->data->mname); 342. } else pline("You must be next to your %s to unleash him.", 343. mtmp->data->mname); 344. } else { 345. 346. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 347. 348. if(mtmp->mtame && next_to(mtmp)) { 349. 350. pline("You slip the leash around your %s.", mtmp->data->mname); 351. mtmp->mleashed = 1; 352. if(mtmp->msleep) mtmp->msleep = 0; 353. return(0); 354. } 355. } 356. pline("There's nothing here to put a leash on."); 357. } 358. return(0); 359. } 360. 361. next_to(mtmp) register struct monst *mtmp; { 362. 363. return((abs(u.ux - mtmp->mx) <= 1) && (abs(u.uy - mtmp->my) <= 1)); 364. } 365. #endif 366. 367. static int dig_effort; /* effort expended on current pos */ 368. static uchar dig_level; 369. static coord dig_pos; 370. static boolean dig_down; 371. 372. static 373. dig() { 374. register struct rm *lev; 375. register dpx = dig_pos.x, dpy = dig_pos.y; 376. 377. /* perhaps a nymph stole his pick-axe while he was busy digging */ 378. /* or perhaps he teleported away */ 379. if(u.uswallow || !uwep || uwep->otyp != PICK_AXE || 380. dig_level != dlevel || 381. ((dig_down && (dpx != u.ux || dpy != u.uy)) || 382. (!dig_down && dist(dpx,dpy) > 2))) 383. return(0); 384. 385. dig_effort += 10 + abon() + uwep->spe + rn2(5); 386. if(dig_down) { 387. if(!xdnstair) { 388. pline("The floor here seems too hard to dig in."); 389. return(0); 390. } 391. if(dig_effort > 250) { 392. dighole(); 393. return(0); /* done with digging */ 394. } 395. if(dig_effort > 50) { 396. register struct trap *ttmp = t_at(dpx,dpy); 397. 398. if(!ttmp) { 399. ttmp = maketrap(dpx,dpy,PIT); 400. ttmp->tseen = 1; 401. pline("You have dug a pit."); 402. u.utrap = rn1(4,2); 403. u.utraptype = TT_PIT; 404. return(0); 405. } 406. } 407. } else 408. if(dig_effort > 100) { 409. register char *digtxt; 410. register struct obj *obj; 411. 412. lev = &levl[dpx][dpy]; 413. if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) { 414. fracture_rock(obj); 415. digtxt = "The rock falls apart."; 416. } else if(!lev->typ || lev->typ == SCORR) { 417. lev->typ = CORR; 418. digtxt = "You succeeded in cutting away some rock."; 419. } else if(lev->typ == HWALL || lev->typ == VWALL 420. || lev->typ == SDOOR) { 421. lev->typ = xdnstair ? DOOR : ROOM; 422. digtxt = "You just made an opening in the wall."; 423. } else 424. digtxt = "Now what exactly was it that you were digging in?"; 425. mnewsym(dpx, dpy); 426. prl(dpx, dpy); 427. pline(digtxt); /* after mnewsym & prl */ 428. return(0); 429. } else { 430. if(IS_WALL(levl[dpx][dpy].typ)) { 431. register int rno = inroom(dpx,dpy); 432. 433. if(rno >= 0 && rooms[rno].rtype >= 8) { 434. pline("This wall seems too hard to dig into."); 435. return(0); 436. } 437. } 438. pline("You hit the rock with all your might."); 439. } 440. return(1); 441. } 442. 443. /* When will hole be finished? Very rough indication used by shopkeeper. */ 444. holetime() { 445. return( (occupation == dig) ? (250 - dig_effort)/20 : -1); 446. } 447. 448. dighole() 449. { 450. register struct trap *ttmp = t_at(u.ux, u.uy); 451. 452. if(!xdnstair) { 453. pline("The floor here seems too hard to dig in."); 454. } else { 455. if(ttmp) 456. ttmp->ttyp = TRAPDOOR; 457. else 458. ttmp = maketrap(u.ux, u.uy, TRAPDOOR); 459. ttmp->tseen = 1; 460. pline("You've made a hole in the floor."); 461. if(!u.ustuck && !Levitation) { /* KAA */ 462. if(inshop()) 463. shopdig(1); 464. pline("You fall through ..."); 465. if(u.utraptype == TT_PIT) { 466. u.utrap = 0; 467. u.utraptype = 0; 468. } 469. goto_level(dlevel+1, FALSE); 470. } 471. } 472. } 473. 474. static 475. use_pick_axe(obj) 476. struct obj *obj; 477. { 478. char dirsyms[12]; 479. extern char sdir[]; 480. register char *dsp = dirsyms, *sdp = sdir; 481. register struct monst *mtmp; 482. register struct rm *lev; 483. register int rx, ry, res = 0; 484. 485. #ifndef FREEHAND 486. /* edited by GAN 10/20/86 so that you can't apply the 487. * pick-axe while wielding a cursed weapon 488. */ 489. if(!freehand()) { 490. pline("You have no free hand to dig with!"); 491. return(0); 492. } 493. # ifdef KAA 494. if(cantwield(u.usym)) { 495. pline("You can't hold it strongly enough."); 496. return(0); 497. } 498. # endif 499. #else 500. if(obj != uwep) { 501. if(uwep && uwep->cursed) { 502. /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */ 503. pline("Since your weapon is welded to your hand,"); 504. pline("you cannot use that pick-axe."); 505. return(0); 506. } 507. # ifdef KAA 508. if(cantwield(u.usym)) { 509. pline("You can't hold it strongly enough."); 510. return(0); 511. } 512. unweapon = TRUE; 513. # endif 514. pline("You now wield %s.", doname(obj)); 515. setuwep(obj); 516. res = 1; 517. } 518. #endif 519. while(*sdp) { 520. (void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */ 521. rx = u.ux + u.dx; 522. ry = u.uy + u.dy; 523. if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) && 524. (IS_ROCK(levl[rx][ry].typ) 525. || sobj_at(ENORMOUS_ROCK, rx, ry)))) 526. *dsp++ = *sdp; 527. sdp++; 528. } 529. *dsp = 0; 530. pline("In what direction do you want to dig? [%s] ", dirsyms); 531. if(!getdir(0)) /* no txt */ 532. return(res); 533. if(u.uswallow && attack(u.ustuck)) /* return(1) */; 534. else 535. if(u.dz < 0) 536. pline("You cannot reach the ceiling."); 537. else 538. #ifdef KAA 539. if(!u.dx && !u.dy && !u.dz) { 540. pline("You hit yourself with your own pick-axe."); 541. losehp(rnd(2)+dbon(), "self-inflicted wound"); 542. flags.botl=1; 543. return(1); 544. } 545. #endif 546. if(u.dz == 0) { 547. if(Confusion) 548. confdir(); 549. rx = u.ux + u.dx; 550. ry = u.uy + u.dy; 551. if((mtmp = m_at(rx, ry)) && attack(mtmp)) 552. return(1); 553. if(!isok(rx, ry)) { 554. pline("Clash!"); 555. return(1); 556. } 557. lev = &levl[rx][ry]; 558. if(lev->typ == DOOR) 559. pline("Your %s against the door.", 560. aobjnam(obj, "clang")); 561. else if(!IS_ROCK(lev->typ) 562. && !sobj_at(ENORMOUS_ROCK, rx, ry)) { 563. /* ACCESSIBLE or POOL */ 564. pline("You swing your %s through thin air.", 565. aobjnam(obj, (char *) 0)); 566. } else { 567. if(dig_pos.x != rx || dig_pos.y != ry 568. || dig_level != dlevel || dig_down) { 569. dig_down = FALSE; 570. dig_pos.x = rx; 571. dig_pos.y = ry; 572. dig_level = dlevel; 573. dig_effort = 0; 574. pline("You start digging."); 575. } else 576. pline("You continue digging."); 577. #ifdef DGKMOD 578. set_occupation(dig, "digging", 0); 579. #else 580. occupation = dig; 581. occtxt = "digging"; 582. #endif 583. } 584. } else if(Levitation) { 585. pline("You cannot reach the floor."); 586. } else { 587. if(dig_pos.x != u.ux || dig_pos.y != u.uy 588. || dig_level != dlevel || !dig_down) { 589. dig_down = TRUE; 590. dig_pos.x = u.ux; 591. dig_pos.y = u.uy; 592. dig_level = dlevel; 593. dig_effort = 0; 594. pline("You start digging in the floor."); 595. if(inshop()) 596. shopdig(0); 597. } else 598. pline("You continue digging in the floor."); 599. #ifdef DGKMOD 600. set_occupation(dig, "digging", 0); 601. #else 602. occupation = dig; 603. occtxt = "digging"; 604. #endif 605. } 606. return(1); 607. }